Hello there, I've been having a few problems with directx9 lately, i've implemented a simple brute-force (for now) terrain system into my engine, everything is working good apart from the terrain flickering, it seems it has something todo with the depth, i've tried disable culling and still no luck. I have uploaded a sample of what is happening. (Please ignore the progress bar, it is just from while i develop new interface controls)
w,a,s,d to move, spacebar to speed up movement, as you fly over above the terrain you will see the terrain in the distance flickers alot. Any ideas are welcome
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screenshot:
note it is not using any textures
Regards,
Colin,
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