May be a very simple question.
I know, there's the glDeleteTextures procedure that does the work, so I can create a "texture manager" that loads and unloads the textures, but is there a way to delete all textures in a simple call?
May be a very simple question.
I know, there's the glDeleteTextures procedure that does the work, so I can create a "texture manager" that loads and unloads the textures, but is there a way to delete all textures in a simple call?
No signature provided yet.
Bookmarks