Quote Originally Posted by Robert Kosek
How different is it from OpenGL? (I do know that the SDL is cross-platform and it uses GL/DX) I'm getting used to the style of OpenGL and must say that I like it.
If you do 3D with SDL you *use* OpenGL. No wrappers. You can use SDL to set up the window, handle events etc, and use OpenGl directly to render and such.
Look at the demo included, or at my project