ok first questions asked....
Yes, I conclude that you do indeed have questions! Next question! (sorry been up since 6am and it's now midnight and I'm a little loopy on caffeine)
There must be at least "A" protagonist meaning there must be at least one conceptualized within the game. This could be the king himself... animate him standing up to make a "decree" which is your selected orders... just a thought. If selecting from a list of "dialog" and/or text options or some kind of button interface that would be somewhat indirect I believe.
Well to be clear, if you are simple making a virtual controller UI that directly controls the game, this does not fall within the spirit of the challenge and shouldn't be considered a valid means of INdirectly controlling your protagonist(s), however if you were issuing commands like a captain and then the crew were listening and then independently reacting (perhaps even with some kind of balanced delay to make sure it's known and to add a challenge to playing the game?) then that would indeed exactly fall in-line within the context of challenge theme.
You can use any level of autonomy you deem fit. In this challenge theme you cannot use too much autonomously "controlled" characters Protagonist or any other kind in your game. Specification of AUTOMATION is merely a suggestion to highlight one of the ways you would likely be able to achieve the goal of a functioning protagonist in lieu of it being controlled directly by the player of the game. In this theme it might also just be a great way to add more factors to this kind of enforced game mechanics.
If anyone else has any questions of the sort, I'm an open book.
WARNING: Humour may ensue over the next few hours. I've been up for a bit and working on my current project it half driving me mad. Oh and caffeine helps too.
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