Originally Posted by
Proph3t
I found that the TImageSprite has a Image property which is a TPictureCollectionItem. Although, I cannot understand how it will be any different if I use the Image property? It still has to load images from a DXImagelist, doesnt it? Unless what you meant was that by using "Player.SpriteImage.LoadfromGraphic" It has to load the image into graphic memory, is this correct? Cause by using the Image property the code will look like this: "Player.Image := PlayerGfx.Items[0];".
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