Originally Posted by Delfi
Yea i just noticed... Can i edit the car objects?
Originally Posted by Delfi
Yea i just noticed... Can i edit the car objects?
I have a 2005 CRF 250 so <^>(><<^>
<br />http://www.gtrpg.com/
The OBJ files are in a custom format. But we have the source, so we could create an editor for the files if so inclined.
You inclined shall you be
Homepage - http://incubii.port5.com
it already has a physics engine and pretty good one and written in delphiOriginally Posted by savage
but implementing newton shouldn't be so hard..
now who is going to port ti over to linux and opengl?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I command you to be inclined to make an object editor! And i command you to be inclined to not drop this game, as it has unbelievable amount of potential. I mean, dang... This ALREADY is at the footstep of being just as good of an engine as the Grand Theft Auto 3 + series.... So impressive...
I have a 2005 CRF 250 so <^>(><<^>
<br />http://www.gtrpg.com/
i've forwarded the request to aukiogames
i'm not going to work on it, i got my own project - Top Down City
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I think the engine could be used to write a Syndicate/Syndicate Wars clone. That would be awesome.
But the first priority should be to port it OpenGL and then Linux and MacOS. Once the OpenGL part is done, the OS part should be fairly straight forward.
Anyone ever play the game "Driver"?
I'm still downloading the file.. but I hope it's like that game. If it is, I'd be inclined to start working on this game, even though I have NO knowledge about game programming.
http://z505.com
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