Fast reply...WOW!
I switched to OpenGL... It is scrolling smoothly now, why? I checked multiple speeds it is fine , I have only one problem, OpenGL 640x480 does not stretch to full screen , why?
If need be I'll go use OpenGL instead.... don't plan to use any special directx effects...just trying to learn somthng...and pass some time till I get some job in Germany (which is harder then I thougt , cause I don't have any IT degree, and even though I've created a quiet nice database program for vehicle management as a demonstration of my skils, and I do know a thing or two about Linux ... I feel they don't care...sh*t... , my life NOOOO.... sorry drifted a bit of)
Edit : DirectX9 is also smooth, it just hit me, DirectX7 is some kind of weird software rendering thing.... anyway please take a look at my source doing the scrolling like that in processing is correct?
Plan : map scrolls down.... enemies appear later based on Layer 4 or Layer 5 , a few enemy types.... follow player...random movement shoot down etc...
Nothing fancy...just make something very very basic...
UPDATE 2 : still happens not as often though...I hate my life
Bookmarks