Quote Originally Posted by K4Z
Quote Originally Posted by {MSX}
you just have to move from /turn/src/ to /turn/
Yeah, I had done that. But I traced the problem to the libpng1.dll, causing all kinds of exceptions. So, I converted all the png's in the media directory to bmp's, and changed the source to load bitmaps instead. And now it compiles and runs perfectly, under all OS's, and compiles under Delphi7 and FPC.

(I'm still trying to get it to load png's, bmp's aren't my favourite format to use )

So yeah, pretty awesome so far. Nice code, and incredibly easy to work with, creating new windows, edit boxes and buttons.

Good job {MSX}
Thanks I hope you can make it work with PNG since i hate BMP
Maybe the problem could be a broken/old version of the dll? (shooting in the dark).

Are you interested in writing some code for the game too ?

I've started modeling some weapons in Blender, like bows, swords, axes, etc. Although horribly different to all the 3d packages I've used before, I'm starting to really like Blender .
BTW, how do I use the export.py script?
Well the export is a little experimental (it's a dirty copy of the one i use for funkycars). Anyway, it works like this:
- In blender, create a new text-type window and load the script.
- Remember to set the PATH variable on the beginning according to your system (and remember to double the slashes on win: 'c:\\dir\\dir')
-Then you can run it with the apposite command. It should create a set of file:
-one for the scene ( <scenename>.model )
-one for each mesh ( <meshname>.mesh )

Currently it doesn't export a whole model (it just creates a list of mesh), nor it handles animations (i don't think i'll do them in blender)

There are a number of things to keep in mind while modeling things that you want to export. Maybe i'll write some hints later. Mainly, remember that two objects can share the same mesh, so when you have to have a "reference" copy to a mesh, use ALT-D instead of SHIFT-D to duplicate.

I'll work on the exporter to make it a little more fault tolerant and usable.. Why don't you post your models in the while ?