Quote Originally Posted by Phe@r
I tried to compile and run my delphix game. It compiled, started and then I got never-ending exceptions and some sprites had been missing during gameplay. It's a 2D-game using the spriteengine and 32bit-images out of the DXImagelist. I activated dohardware, do3d and dodirectx7mode. If I deactivate do3d, it crashes without any chances to close it (except the delphi debugger, of course).
PS: I downloaded http://www.micrel.cz/Dx/delphix_2005_02_11.rar, is it the correct file?
Hi you have correct file!
I made acceleration under cover (un)DelphiX, no changes in Hori's engine. Correct bug only (please see to pixelcheck routine) and added new features (so its no "new" since not in one compilation).
I can try your code, that you have isolate it an you can send me to test please.

Quote Originally Posted by blackvoid
- Does HW acceleration also accelerate DxDraw and the sprite engine?
- Is alpha blending faster in DxDraw as well?
Under sprite engine are standard render routines, and routines Add, Sub and Alpha can be accelerated in the same way that other. I think than fullscreen may be required (- you have to try)

The alpha blending is produced in one routine.