If you haven't done it then implement texture compression. IIRC then textures are stored uncompressed as RGBA in texture memory
Regards Jeppe
If you haven't done it then implement texture compression. IIRC then textures are stored uncompressed as RGBA in texture memory
Regards Jeppe
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
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