Ah sorry, haven't gotten round to making any shots yet.

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But one thing i've noticed is that using XML, the file size for all the meshes get pretty huge. Just 3 of my tanks came to 1.2 meg :shock: .
I experimented compressing with zLib, and I got those 1.2 meg of meshes down to 77kb lol.

So what do you think?

It's easy make the game and editor reconise a compressed file, so we can make them support both compressed and uncompessed files.