Im not sure if i can, as far as i know you use the trilinear filter on a texture, but the fonts are generated from a windows font file.

[pascal]
fontIndex := glGenLists(96);

Font := CreateFont(18, 0, 0, 0, FW_NORMAL, 0, 0, 0, ANSI_CHARSET,
OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, FF_DONTCARE or DEFAULT_PITCH, PChar('Arial Narrow'));
SelectObject(hDC, Font);
wglUseFontBitmaps(hDC, 0, 256, fontIndex);
[/pascal]

I dont know if there is any way to gain access to the bitmaps/data, or what i can do, i looked at an antialiasing extension, but neither of my computers support it :s

if using trilinear on a font is possible, how do i go about doing it?