Ok now. So far, for the game, I see 2 promanent types of 'characters', (I'll call them)
Troops [Men, monsters, animals, etc] and
Vehicles [Tanks, copters, catapult, etc].
And 5 types of Models: Troops, Troop Weapons, Vehicles, Vehicle Weapons and Scenery.
So, we should set up sub-directories for each type of model. I don't think we need sub directories for each model, just each type. That would make it easier to share meshes, I started making a dwarf model, and instead of making another hand, foot, eye, etc meshes, I just use the same meshes that the viking uses.
When giving a node a mesh, you could set up a new Edit box that holds the name of the subdirectory in the media folder, so it can easily find the requested mesh.
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