Yeah Good job guys!Originally Posted by savage
Cant wait to see some ingame action!!
Yeah Good job guys!Originally Posted by savage
Cant wait to see some ingame action!!
Regards
<br />Per Ivar T.
Haha! Awesome!The viking doing some poses
Sorting the models into directories isn't just for easy sharing, It'll just give some organisition to all the files, already if I export all the models I've made so far, it would give me over 120 files. It would also help when trying to find a specific file or mesh.
---
I'm pretty happy with the way this project is turning out, and the speed and consistency of development. So far {MSX} and I have disscussed and fixed up most of the loose ends before starting on the gameplay: Gui, GameStates, Models, Animation, Server, etc, etc, etc. It's all come together as a nice system, heck, with this project it could be turned into any type of game, RTS, FPS, Car racing, etc, not just a Turn Based Game.
It looks like {MSX} will have model animation 100% done anyday now, and I'm knee deep in models, so keep watching everybody .
Well the game engine is not very developed. Before that you must do all things that are required, which is what i'm doing by now. I could say that the requirements are almost done, and most of all they're very modular and reusable. I was also thinking to release them separately for others to useOriginally Posted by WILL
For the game itself, we have basic network communication and the chat working. There is already a skeleton for all game states that is "navigable" (you can create game, start them, etc).. I've made a skeleton for the map system too and you can already see the map and scroll it around.
There is nothing ready for the character stats, spells, and the like by now.
Thanks everybody for the support
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
Well, a lot has been done so far, but we still have heaps more to go.
We sometimes discuss stuff by email, so there's a little bit of development that you haven't seen.
There's not much done on the actual Game yet, but I suspect over the next few weeks the gameplay will start to develop more.
Here's a quick summory on whats been done so far:
The base of {MSX}'s awesome GUI is complete, we will add more widgets as we need them for the game and editor.
The model editor is well under way, and {MSX} is working on model animation.
The base of the server has been started, logging on, chatting, new game creation, etc.
I guess I have been consentrating more on the models while {MSX} does the coding. I've got a bunch of models done, as you can see.
The very basics of the game has been started though, loading models, drawing them to screen, moving and rotating the camera.
After the animation, the next major aspect I think would be Maps. Then we could start on the actual game play.
So, yeah, keep giving us feedback everyone!
I've released the new version of the editor with animations.
Usage should be quite easy. You can load the default model (viking_weapon) that has already some test animations.
You can find it here: http://www.lugato.net/turn.zip
Bye
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
ooh thats sound awesome. My models are going to be happy with that, Ha .
I got an assignment I totaly forgot about due tomorrow that i need to finish, might be wednesday or thursday before I get back to you.
laterz
I've had a quick play with the editor, haven't looked at the code yet.
Nice and simple, and you can make some good animation loops really quickly I love the multi tracker, able to easily tweek and pinpoint the exact frame you need.
Though, I think 1000 frames is a bit too much.
I'll get a few shots of my models in the editor up sometime tonight.
ThanksOriginally Posted by K4Z
In fact they're 100. Only the animation track shows 1000 becouse when animation is build the current position is a float betwheen 0 and 1. Using 100 on the animation track was a little too steppy, with 1000 it's smoother.Though, I think 1000 frames is a bit too much.
Also, animations don't know the times they take, in the game you will be able to give the same animation different durations (ie 1 second, 10 seconds, etc).
Waiting for your shots
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
Sorry I haven't replied for a while, but my computer has died. I think it's the CPU, I have replacements for everything, 'cept the same socket of cpu. :cry:
I got a lot of work done too. As soon as I can/allowed to plug my HDDs into my mums pc, I can get some more work done, and show you what I've been upto.
*sigh*, stupid computer
Bookmarks