Is there a way to include directories when fpc compiles, e.g.Originally Posted by Savage
F:\Xngine - Contains my projects source
F:\Xngine\Formats - Contains file format headers
F:\Xngine\Headers - Contains any extra headers that i will need (e.g. OpenAL, Newton, etc)
Im using the unit Graphics too for the TBitmap class, fpc cant find this unit so should i just create a new unit with the class in it? or is there a different unit that has it?
With my game im currently using the indy components, i saw that Kylix has these components too, is there a FPC set of classes?
Thanks WILL, found out i had 4 units i didnt need :roll:Originally Posted by WILL
But wont you be restricting yourself to what windows wants to do with the controls?Originally Posted by cairnswm
I mean with some controls you can override the drawing events and make it look and do what you want it to do?!
Wont it take longer for all the properties, methods and events to be refreshed with all the calls to .Net?
I have another dumb question, does any one know the defined Delphi 7 version? (e.g. VER150)?
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