Doing stuff you like is good, earning money by doing it is better. I hope to go shareware eventually. What kind of cooperation do you suggest BlueCat? I mean we?¢_Tre almost all programmers here, we can only bug each other about each others bugs.
Doing stuff you like is good, earning money by doing it is better. I hope to go shareware eventually. What kind of cooperation do you suggest BlueCat? I mean we?¢_Tre almost all programmers here, we can only bug each other about each others bugs.
I would be interested in doing some cooperation in getting a game done. I am however pretty inflexible in the tools and technologies used, at the moment if I was to work on a game project I would insist on:
Language: Delphi (also keeping in mind FreePascal compilation)
Graphics: SDL using OpenGL
Sound: SDL_Mixer or OpenAL
Most likely using Reiners Sprites
I was thinking that the Dragon Flight game I wrote actually has a lot of potential. There is a market for vertical shooters out there. Most shooters are space themed and a fantasy themed one like Dragon Flight may catch a slightly different market.
If you (or anyone else) would be interested in trying to get this to work (or anything else with me) register yourself on my forums and lets talk about it.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Another problem with cooperating, everyone wants help with their projects, but very rarelly wants to join sombody elses.
Great point - and I am no exception
However - and I think this is quite important - I do have a proven track record of finished games - previous projects I've tried to work online on have died because the leader of the project lost interest. I hope that the number of completed games I have is an indication that I would make a more successful leader
(That sounds like boasting but was supposed to be justification for someone to join my projects )
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Well I find that being part of a team, whether it's 2 people or 10, gives me a lot more motivation to make some kind of progress with a project. Please don't read that as, 'I like to see someone else doing all the work'
That doesn't mean I'm not a self-motivating person, it means I have a lot of other things that can get in the way if a project doesn't seem important enough and if I'm working on my own that has been a problem in the past.
Now though, I'm in a situation where this would be my full time job and I would have to give it everything it deserved.
My 'work' on game projects in the past has been for fun and on things that really interest me. If I could combine fun with something that will sell that would be ideal.
So I'm serious when I say I want to work on a project with at least one other person.
PS There's nothing I can do about Eriken posting something sarcastic after this so bring it on I say :lol:
The most important thing is to complete projects
I work full time (about 12 hours a day, 6 days a week at the moment) but typically I find 5-15 hours a week for my games. I want desperatly to produce something for shareware again and would be willing to work with someone to get it done.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
I agree about completing projects. There's not a lot of point starting if you're going to stop half way.
I have an old terrain engine in opengl that's hanging around my hard drive somewhere that some of you may have been lucky enough to see :lol:
I worked on it for a couple of years on and off and the last thing I did was use ODE to make cars that you could drive around the terrain. That was fun to work on and I'll always thought I'd turn it into a game someday.
Here's an old version of it from about 2 years ago before the cars and nice cameras but with physics and strange fruit references:
http://terraqueous.f2o.org/downloads
You need to download fruitballs.zip!
Not the best terrain engine ever but I wrote it myself so it's free
So this might be involved in some future project or not, I don't mind really.
Have to go out now, but have lots more to say about this when I get back later.
"something sarcastic".. now it's said.. happy now?
I think I've been lucky enough to see fruitballs before, and some of your other work BlueCat (I can't remember why though :twisted
But in the discussion on the fact that people want to have others join their project and not join other's projects I guess it's a matter of who you are. At this point I would rather join someone elses project and help out where I can.. (Yes BlueCat, that would be me sitting in the back and make jokes about it all )
Only problem I've seen so far with teamwork is to get realtime meetings/chats as people tend to have their own schedules/timezones to struggle with
* Eriken sits down and waits for BlueCat's next posting show.
The masses demand more fruits. Anyway doesn?¢_Tt long precalculation time hurt developing process, or is it just me who likes recompiling and having a look around after changing every couple of lines? Maybe do calculations on first run, save to file and reload on all other runs?
Ah but you must wait my children the blue cat master of the fruits has drunken much wine and you wil not achive enlitenenment until he is able to spell such words again.....The masses demand more fruits
I will respond to the caclulation stuff tomorow it is dark and raining :right: :right: :right: :right: :right: :right: :right: :right:
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