I didn't read every messages here, but as I see I agree with most of you.
I'm not active lately. My Allegro.pas port and KOFFE engine stand still, and I don't have a lot of time. So sad.
Anyway, I have some stuff that may be you (we) can use in the game engine.
I'm working in a VM to be used in my current job. The "ASM" language used is FORTH-like but the idea is to build "compilers" from different languages (C-like, BASIC-like...). The VM will be too simple, but will be open-sourced, extensible and written in Object Pascal (we were wondering if a C port would be necessary, but we decided to wait until complete the Object Pascal implementation and then decide).
Also I have a fully functional state machine, inspired by "Writting Game AI by Example".
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