Yeah I know you can draw very basic stuff with SDL2 now, squares, lines and such, but no circles, ellipses, bezier curves etc, or just filled/outlined shapes. I suppose you could draw pretty much anything manipulating pixels, but why reinvent the wheel if someone already has created easy to use methods. The usefulness of SDL2_gfx still has to be determined, especially with the addition of textures etc. I am really asking not because I'm migrating to SDL2 and have something relying heavily on gfx, but should I even count on it in the future or try to meet my needs without it.
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