Alrighty then... looks like I will have to make necessary changes to the function signatures to NOT return c structs. So it's not a simple matter of "hooking" to existing DLLs or just recompiling the CSFML sources from the sfml site. I'm having to make some important changes to the code base to make it all work. It will be a little more time before the latest round of changes are completed... maybe another day or so. Because the DLL is being changed to work better with Pascal, I will rename it to PSFML.PAS. I finally was able to get the OGL spinning cube thingy to work. And now... the mission continues....
code_glitch... thanks bro for your help. Maybe you can help me figure out how to get the code base compiled for Linux and OSX at some point.
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