Code:
glBegin(GL_TRIANGLES);
//FirstTriangle
//TopLeft
glTexCoord2f(0, 0);
glVertex2f(500, 200);
//BottomLeft
glTexCoord2f(0, 1);
glVertex2f(50, 700);
//BottomRight
glTexCoord2f(1, 1);
glVertex2f (1000, 700);
//SecondTriangle
//BottomRight
glTexCoord2f(1, 1);
glVertex2f (1000, 700);
//TopRight
glTexCoord2f(1, 0);
glVertex2f (600, 200);
//TopLeft
glTexCoord2f(0, 0);
glVertex2f(500, 200);
glEnd();
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