So starting today Quad-engine goes OpenSource:
https://bitbucket.org/Darthman/quad
So starting today Quad-engine goes OpenSource:
https://bitbucket.org/Darthman/quad
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
very generous
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
New version has arrived. 0.7.0 (Agath)
Fixed:
Fixed bug with DistantField and Camera on shader model 3.0
Rotate & translate fix. Now camera rotate around screen center after translation instead before.
Scale fix. Now Scale does changes while rotate camera.
Modified:
Updaded demos.
Modify "ChangeResolution" for changing both virtual or physical resolution
Dramatically increase performance of SinCos by replacing with FastSinCos
Set DPI aware mode on by default;
Added:
Added Library version control.
Added two new events to the window, OnActivate and OnDeactivate.
Demo05 "Cursor and Camera" added.
Demo6 added. Deffered shading.
Added methods SetAngle and SetPosition the IQuadCamera.
Added file-recognition by file header instead of extension.
Added ResetDevice when changing resolution.
LoadFromStream added.
DDS texture format added.
Add TVecXXCreate function for older version of Delphi (2009-) instead of class operator.
New inline help added.
Library load check added.
Added AssignTexture method.
Breaking Changes:
QuadColor: Changed "Create" to "CreateB" because of implicit conversions.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Update demo:
gate5.jpg
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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