A maze generator created using Lazarus + Castle Game Engine
No much game at the moment, just walk around a crooked 9-level maze to find a rose
https://github.com/eugeneloza/Mazer
A maze generator created using Lazarus + Castle Game Engine
No much game at the moment, just walk around a crooked 9-level maze to find a rose
https://github.com/eugeneloza/Mazer
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
I must take Castle Game Engine seriously. But I need some more motivation. Can you add some lighting? Pleeeeeeeeeease?
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Soon... I hope I'll make dynamic lighting with by-pixel shadows, normal maps and anisotropic smoothing in the nearest 1-4 weeks. It's all in the Castle Game Engine, I just have to figure out how to turn it on
Right now I'm working on tile manager & placeholders, which will change the maze logic from 90s 'Eye of the beholder' to a powerful level.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Anisotropic smoothing & normal map. No lighting yet...
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Improved anisotropic smoothing & increased FPS.
Latest release&source: https://github.com/eugeneloza/Mazer/..._Win32%26Linux
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Nice work mate
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
A step towards the light... still buggy...
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
looking really good,what's buggy ?
That's a fine screenshot. Walls&floor&ceiling are not always correctly lit (e.g. you can see that the floor is too bright in the screenshot). I suggest I'm doing something wrong with blender export. Anyway, I need some time to understand and implement by-pixel shadows (there's a tutorial I didn't study yet).
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
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