Finally I'm done with Tile Manager (or, rather one of its parts). Plus some works on light management (still buggy).
Finally I'm done with Tile Manager (or, rather one of its parts). Plus some works on light management (still buggy).
Last edited by eugeneloza; 18-10-2015 at 08:26 PM.
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Keep up the great work mate
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Fresh video:
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
Looks really fine. Now just stick a Xenomorph or Slenderman in there and you've got a nice survival horror.
Awesome work mate
+1 what Super Vegeta said
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
That looks much better.
Please, keep the sources with a ton of comments explaining every bit, will you? I want to learn once you finish it.
[edit] Put some skeletons and arcane treausres and you have your Roge done.
Last edited by Ñuño Martínez; 02-11-2015 at 10:35 AM.
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A (failed) test of the new unfinished cave tileset. I don't like the way the cave looks. However, it provided a good test for 'curved faces' and 'composite tiles' modeling.
I should make something more anthropomorphic for now (e.g. a library to test placeholders at their max)... But that one's gonna be a hell of texturing
Yes, I try to comment almost everything for this reason. However, this is the first bunch of code (maybe the second) I actually comment, so, perhaps not everything will be clear... But I hope I'll be there to answer any questionsPlease, keep the sources with a ton of comments explaining every bit, will you? I want to learn once you finish it.
P.S. the code at github is severely outdated because the game actually 'lost' a little of visual - I've cut down the tileset from 40 to 15 tiles to make and test serious modifications to the core. As soon as I finish implementing the placeholders with subplaceholders and make a decent tileset it'll be there. Or... maybe I just have to put myself together, stop being lazy and make an 'inaccessible' logic chunk before making a new tileset to show all the power of the idea. It's not that hard after all but will provide for windows, balconies, and partially-pregenerated maps (i.e. to meet the game demands to have a specific structure generated - just a week of devoted work or even less.
Yep. That's actually the 'close goal' (and not extremely hard to make - Castle has it all ready, I just have to stop being soooo lazy at least for a couple of weekends). However, my plans stretch much much further.Put some skeletons and arcane treausres and you have your Roge done.
Thank you all for the comments!!!
My free and opensource games: http://decoherence.itch.io/
Sources are here: https://github.com/eugeneloza?tab=repositories
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