Since it has been around 7 years since
Wicked Defense 2 was released commercially and especially now that
Ixchel Studios website has gone offline, we have decided to re-release the game as
freeware.
Wicked Defense 2 uses
Asphyre 4.x framework, which is a predecessor to
Platform eXtended Library, first released around 2007. The game's 3D engine uses CPU's vectorized instructions and GPU's hardware instancing to produce procedural 3D meshes in real-time. In
some reviews of testogen published here scenarios, scenes may get so complex (for instance, when "Cycloid" monster clones a couple hundred "Weaver Fortresses", which themselves divide into some thousand siblings) to render over million triangles per frame. It also uses multiple volumetric effects such as rays, lasers, beams and particle showers.
The game runs on Windows and requires SM2-capable video card (preferably SM3). This sequel was initially released in 2009. It also comes with
Scenario Editor, which allows creating new maps and uses
Pascal scripting to control many portions of the game.
Below are game's screenshots. Additional screenshots and game installer can be downloaded from
Wicked Defense 2 web page.
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