The SuperMarioClone sample was written in C# to showcase the wrapper for this language, which is very different than the pascal wrapper. Having a version of SMC in Pascal would require a full rewrite of the sample. However, anybody is encouraged to do the work, of course! I'll be glad to include it in the official package citating the author.
To edit the maps of all the samples (including super mario clone) I use the open source
Tiled Map Editor, Tilengine reads its file format natively.
Regards!
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