This is not my intention. I don't want it to read the STL and then generate a 3D object.
I'm looking for a component that would take simple scene parameters, a 3D object (in whatever format) and accept a limited amount of inputs, mainly mouse grab to rotate and mouse wheel to zoom.
I remember that some of the game engines/frameworks, I've tested through the years, contained a demo with just this. Some of them would also add a bit of rotation to said object.
If there isn't something as simple as this in a component form factor, I can just take one of those demos and use what i need.
My main issue is that I would like the 3D display to not need to control the entirety of a window and play nice with regular visual controls: specifically behave itself inside a TPanel.
So, again, many thanks for any help.
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