I guess one can call it that. I keep trying to make a point based on OpenSCAD. Why? Simple: My objective is to do the same exact thing but WAY less generic.
This is pretty much what I had in mind.
To answer this I can only say: I would have to stick to the default 3D Model format that specific engine/framework uses.
My scene is so simple that I would pretty much hardcode it into the bin any way. The only thing that actually changes is the box.
I actually have 2 specific ways of displaying the box:
1. Flat representation of the box that will be outputted to the SVG.
This is useful, since I'm planning on having more than one arrangement of the sides.
This will not need a 3D Model viewer. A simple DrawBox will do.
2. 3D representation of the box, mainly because it's purty
This is where I'm pretty much stuck.
And that's all she wrote, actually.
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