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Thread: Arkanoid port (C)

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  1. #10
    Been trashing away at the keyboard for about 5 months now and I'm happy to show you the end result




    To be honest, that's alot more going on i the background than just simple Pong-clone (and yes, that's a sheep acting as ball). Instead of porting my C game engine (used in some unreleased titles like "Captain Asscrack" - a Gauntlet ripoff with a pirate twist and "Will's Revenge" - a 2D top-down adventure game with some Zelda influences) I've done a complete new 2D game engine, with support for 3D in the near future. My intentions are to release the source under the WTFPL-license, but it's far from ready for that. Chances are that it will just sit on my harddrive and I'll go work on version 2 of the engine
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