Thanks Ñuño, anyway.
Well, I was afraid someone would answer something like this when I used the word script .
What I meant was a way to put this:
- Once x time as passed, archaeologist finds, in some ruins, mention to advance space drive
- Once you scanned planet Y and Z time passes, you find old space ship and can improve some other aspect
- Once you have plan A and plan B on some research, you can discover FTL travel
- etc...
into a data structure.
So more like a story kind of script, not a scripting language.
Is there a pattern or a type of data concept, like linked lists or AVL trees that game programmers regularly use to support this?
Cheers,
Gus
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