It's actually not DIB but DXDIB, and yes I also use a DXDraw, DXTimer, DXInput, DXSound and DXWaveList. What I meant is that game itself is not based on DelphiX, like when you use DelphiX's sprites and collision detection, instead I use it as a layer around the game.
Could you name any examples of modern games that use full screen borderless window?
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