Yes, by all means. We could actually create a project (on GitHub or SourceForge or such) with Pascal bindings for Bullet, and use it in both our projects -- that would be very cool!
My (rough) estimate of next Castle Game Engine releases:
- 6.2 release: Easy iOS recompilation
- 6.4 release: Delphi compatibility
- 6.6 release: Physics or Visual designing of our components (like GLScene) (depending on people feedback, what do they need most)
So, I may sit to physics quite soon, in <2 months. I'll make a note for myself to ping you when I have anything to start. Or, if you start anything earlier, I'll gladly join!
Great! By all means, please do, the engine is open-source and free to use (on terms of LGPL, just like FPC/Lazarus units). By "my editor" do you mean your Jink Engine? Because that looks extremely impressive, and I would be proud if my engine would be the renderer underneath.
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