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Thread: Jink Engine

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  1. #1
    Quote Originally Posted by phibermon View Post
    Since it's so close to completion I'm now creating a website with documentation, examples, tutorials and all the usual gubbins that will get used be roughly nobody.
    if you don't expect much audience then why not release it already? at least here, for fellow programmers
    tutorials and documentation can be added over time and user feedback can be valuable.

  2. #2
    I say let the man work in peace for as long as he needs to... by the looks of it he's actually onto something worthwhile here! As opposed to, you know, yet another ​horrible useless CPU-killing immediate mode 2D "sprite engine" that really just calls glBegin(GL_QUADS) followed by twenty million or so glVertex2Fs over and over and over again, even though immediate mode has been outdated since the late 90s! Not calling out anyone specific here, it's just a rather unfortunate "trope" of Delphi/Lazarus game engines...

  3. #3
    Yep, keep up the good work!
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

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