I guess I could conjure a few shekels. What are the running costs, currently? Also, can you give some numbers on the site's disk & bandwidth usage? We could look at what the various hosting providers are offering and maybe choose something less taxing.
Sure. What kind of content would you like to see, though? I don't think another "Pascal from square one" tutorial would be very useful, as there's a ton of those on the internet. "Any" content isn't the way - quality content is. Although yeah, often bad content is better than no content.
Sorry if this sounds condescending, but it's a serious question. The primary reason I don't have a blog is I don't really think of anything I do as particularly interesting nor challenging, thus there's no incentive to write about it.
Instead of a PGD team, just have people join Ludum Dare individually and then we can have a mini-competition for the best LD game by a PGD visitor.
An engine is a really broad subject; maybe have something more focused? Like "let's make a platformer". Try to agree on basic design principles, and then collaborate via Bitbucket / GitHub. The code will probably be far from an architectural masterpiece, with individual fragments being added on-the-go and glued together - but I'd say an approach like this has a way bigger chance of shipping. Less focus on getting the design 100% right, more focus on making stuff work and shipping.
Bookmarks