Hi, thanks for the report. Rem too it needs a Direct3D compliant 3D video to work property. Are you running the example standalone or from within an IDE with the debugger? I've noticed I get this ever so often when I run in debug mode. The physics run in a background thread and the debugger I think interferes with it somehow and/or I need to check for more areas for thread safety. I found and fixed a few more areas for this release. Still investigating. Again, thanks.
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