If you're making a real 3D game so you need complex and standardized tools with some continuity and with good visual/graphics possibilities (in case that you are not John Carmack).
It's not only about people but also about time and money. There are some good non-commercial 3D engines? Or exists more commercial engines which can compete Unity, UE, CryEngine?
I like games like Legend of Grimrock with own 3D engine which have benefits from optimalization etc., but this is another case. They have team of people making engine directly for the game
not not kind of universal thing. Secondly, I have not seen such game with own 3D engine done in Pascal or in Java etc. => if somebody want 100% performance logically he uses the language that will allow it.
Can you specify which benefits and features? OpenGL have shader support since 2004, which was maybe most important thing for 2D graphics rendering?
If you need more real reason: 90% of them were not usable just some start-up projects. Working systematically is challenging. In second case, capable author(s) lost interest ( own life, no time, growing complexity, limitations of Pascal language..).
You can use same concept again and it will probably fail again. I do not know how you, but I preferred the solution which survived such natural selection and are universal like SDL or SFML..
This increases the chances to finish game in 1 person lifetime.
I do not understand much here, eg. ZenGL code is well optimized and very easy understandable and modifiable. On other hand there is ZenGL Particle editor from different author who did great job but it's pure chaos.
Chaos is not optimized in that sense
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