No offense taken, but you've definitely completely missed my point. (Also, when did I take anything "emotionally" or personally? Do you have me confused with someone else?) I use BGRABitmap to load images for use as OpenGL textures/to perform blending/e.t.c. and that's it. I've certainly never used TForms in any game or game engine related project I've ever written. Finally, once again, my point about the VKs was just that you should simply use the existing VK codes instead of defining your own. (Because, as I'm sure you know, they're just numerical constants, and nothing more!) Not sure where you got the idea that I'm suggesting people should write BGRABitmap-enhanced VCL/LCL-based game engines....
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