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Thread: So whatever happened to the whole PGDCE thing?

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  1. #22
    Quote Originally Posted by JC_ View Post
    Please do not take it personally or emotionally as in previous case, but it's little bit out of reality. Form/VK/BGRABitmap.. Minesweeper 2?
    BGRA is great stuff when you're making editors for game or such things.

    There is no good choice in pure Pascal game library/framework right now, if someone wanted to make a commercial product.
    I remember only one ZenGL game which was in Steam Greenlight and thats all.
    No offense taken, but you've definitely completely missed my point. (Also, when did I take anything "emotionally" or personally? Do you have me confused with someone else?) I use BGRABitmap to load images for use as OpenGL textures/to perform blending/e.t.c. and that's it. I've certainly never used TForms in any game or game engine related project I've ever written. Finally, once again, my point about the VKs was just that you should simply use the existing VK codes instead of defining your own. (Because, as I'm sure you know, they're just numerical constants, and nothing more!) Not sure where you got the idea that I'm suggesting people should write BGRABitmap-enhanced VCL/LCL-based game engines....
    Last edited by Akira13; 11-06-2017 at 11:56 PM.

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