Let's get this thread back on track.

First up, to those suggesting we might like to use other languages and tools.... this is a site about developing games with Pascal. I don't want to use Unity, C#, Game Maker etc. etc. etc. I want to use Pascal, just like many of the other visitors here. Suggesting we're wrong for this (and with some of the comments, intimating we're somehow mentally deficient because of this) is wrong. There are no technical reasons why you can't use Pascal to make games. Performance wise it's right up there, learning it is pretty straight forward and there is a good range of tools.

The project failed because people couldn't agree, it was overly ambitious and ultimately only one person contributed any sizeable amount of code.

There are posts that suggest we should make games not engines, and having read the post by Ian Mallett I generally agree... but what are you going to use to make a game? What's out there that is well documented, under active development and isn't reliant on a single developer?

This is the hole I was hoping we might, as a community, be able to fill.