A new version (1.3.1) is available.
Downloads: https://sourceforge.net/projects/del...-voxel-editor/ (Windows Executable & full source code)
New features:
* Heighmap and terrain importing
* Copy/Paste front, back, left, right, top and down views
* Optimized OpenGL rendering (using technology from DelphiDoom's OpenGL renderer)
For Pascal Programmers:
Inside the vxe_mesh.pas file you can find the TVoxelMeshOptimizer class.
This class will optimize a (naive) voxel buffer (a plain 3-dimentional ARRAY - declared at voxels.pas file) to an optimized mesh structure (use the LoadVoxel() member function).
Then the mesh structure can be rendered with the RenderGL() member function.
Screenshots:
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