WILL
the most obvious is not freeing an SDL Surface. Are you creating surfaces on the fly ( for text maybe? using SDL_TTF?) I had the same problem on one of my apps beforeI knew it it was up to 32 meg of memory, then crashed. ops:
Dean
WILL
the most obvious is not freeing an SDL Surface. Are you creating surfaces on the fly ( for text maybe? using SDL_TTF?) I had the same problem on one of my apps beforeI knew it it was up to 32 meg of memory, then crashed. ops:
Dean
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