GLTF - another masterpiece by bero, i haven't checked this out yet, but it's actively developed and bero is known for his quality and complete work:
https://github.com/BeRo1985/pasgltf
https://github.com/KhronosGroup/glTF-Blender-Exporter
FBX & Collada
assimp ( collada: animations yes, fbx: animations yes (with some limitations regarding file version, if fails, try autodesk converter to change version, converter is here:
https://www.autodesk.com/developer-n...erter-archives ) )
https://github.com/assimp/assimp/blo...scal/Readme.md ( a 2012 version but has 2016 updates, no clear information how to build a dll / so library, no examples )
https://github.com/assimp/assimp/wik...knowledge-base
has a model viewer:
http://cms.assimp.org/index.php/viewer - it can help see if your files will work with your project
X3D (animations: yes), MD3, COLLADA (animations: ? ):
Castle engine:
https://github.com/castle-engine -
https://castle-engine.io/features.php#section_data /
https://castle-engine.io/vrml_x3d.php
- from castle engine:
https://castle-engine.io/view3dscene.php
File formats:
DCal3D "Cal3D" part of jedi -
https://master.dl.sourceforge.net/pr...JEDI-SDLv1.zip
loads DCal3D files (at least it claims to do so), but you will find it hard to find a good working blender or 3dsmax exporter.
half-life 2 smd:
tripledashgarlic:
http://www.igrodel.ru/ - custom written animation loader, loads half-life 2 smd files.
glscene:
https://sourceforge.net/p/glscene/co...es/GLSceneLCL/ /
https://sourceforge.net/p/glscene/co.../GLFileSMD.pas
glscene supposedly also has md5 support (verify claim that md5 is supported in glscene !! ):
totally custom:
3d studio max 7 script exporter to custom file format - complete implementation
http://xproger.mentalx.org/export_anim.html
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