Jan Zizka, an avid GLScener, has released a new demo of his game project callled Eclipse 2...
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Jan Zizka, an avid GLScener, has released a new demo of his game project callled Eclipse 2...
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[ click to enlarge ]</center>
I dont think theres anything wrong with using a freeform mesh instead of a TGLTerrainRenderer. A TGLTerrainRenderer is useful for large terrains but for smaller terrains I find a normal freeform mesh much better. Freeforms have accurate collision detection and shadows and also the TGLTerrainRenderer has 'popping' which I find annoying. Sometimes when you move around a TGLTerrainRenderer you see mountains just pop up.
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