UnDelphiX was simply an update for DelphiX to use the JEDI DirectX headers instead of the headers provided with DelphiX.
UnDelphiX was simply an update for DelphiX to use the JEDI DirectX headers instead of the headers provided with DelphiX.
I've written a tutorial (both featured in the tutorials forum) on both the Windows Canvas (GDI) and the TDXDraw component. I used the canvas on many occasions for games flickerfree, however in your case I would recommend to go with a library like DirectX / DelphiX or something similar!
I'm not familiar (yet) with any of the other libraries except DelphiX and I know a little of SDL and I think they are both very good. In my personal games I always use DelphiX, since I prefer using DirectX over SDL but that's just a preference and most likely a case of habit and ease since I know DelphiX way better than I know SDL!
EDIT : Oh in remark to Clooties comment on DelphiX using DirectX 5 only, If I'm not mistaken then the DelphiX 2000.07.17 uses DirectX 7 headers!
Do it by the book, but be the author!
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