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Thread: New GLXTreem release...

  1. #1

    New GLXTreem release...

    Andreas Lago has informed me of a new GLXTreem release...

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    Go check out the goodies at www.glxtreem.net.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    New GLXTreem release...

    Thats good news! I'm gonna give it a try this weekend!

    Good to know Andreas is still around. Things were a bit too quiet

  3. #3

    New GLXTreem release...

    wow, this really looks good for gui interface, too bad it doesn't integrate with glscene :/
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    New GLXTreem release...

    Yeah, been quite silent of latly, can blame it to a part on blizzard (A game called World Of Warcraf) and a part on school.

    I don't think it's completly impossible getting my gui engine running with glsceene as both is opengl, nothing i going to do however.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #5

    New GLXTreem release...

    What about Freepascal compatibility?

    I dropped Delphi some time ago, stopped writing code for a certain time..
    Now I want to restard doing something, this time using the excelent Freepascal...
    Tanner
    <br />http://www.gameprog.it

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