The poly work looks pretty good. Now you just need a (programmer art) texture.
thx! actually i was suprised by the easiness of doing this. However i've pissed myself several times in the process of getting here. Knowing the key shortcuts is vital for doing this sort of modelling (at least in blender..)
well.. the texture..(uh oh). Anybody got a very good article that can explain how texture mapping is done in blender? i know cube and planar mapping and such.. but real unwrapping! :fuzzy:
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
This GameDev.net article might help.
Thx sly! just what i needed!
ops: let this be my lesson ops:Originally Posted by WILL
Hope to have the model "finished" by tomorrow
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
Ever try ZBrush, I wonder you will get much fun from it.Originally Posted by JSoftware
hese are some of my artworks made with Rhino3D, 3dsmax or ZBrush2.
p.s. I do love ZBrush, it made modling much easier...
Model by Rhino, Render by Amigo
3dsmax
ZBrush made
RasVector http://dan59314.myweb.hinet.net
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