kk, I don't want to send you all emails so I uploaded a package that might be usefull for one or another.
http://www.phobeus.de/hosting/pixelp...PreRelease.rar

The Rar consists of a project that i used to test new effects. It shows
pretty well how to implement some fx-classes (fxBurn.pas, fxBurn2.pas) and
how to use these effects in an OpenGL environment. (main.pas)
The particle-engine doesn't depend on dll's anymore and it has some new
features compared to the version used for the Demo.

Sorry that there is no doc.

many thx phobeus that you still host my stuff and give me access to the dgl server even though I'm inactive for ages now
:!:

You can use the stuff for your own projects. Consider it as open source. However if you do make some cool stuff with it write me an email. I'd love to see the engine (or whatever you make from it) used in some neat games!
And if anyone wants to develop it further, document it or make it more usefull for the community by any other means: go ahead!^^

If there are questions, post them here. I make sure to drop in within the next days! However I'm out of Delphi programming for 2 years, dunno how helpfull I can be.^^

Hope it helped!

Cyas,
Lith