As for his color/surface, it's still a bit early to be worrying too much about it
![Tongue :P](images/pgdsmilies/tease.gif)
. But to put everyones minds at rest (for now), I made some quick (and I mean
quick ![Tongue :P](images/pgdsmilies/tease.gif)
) tests.
Heh-hem
![Happy](images/pgdsmilies/happy.gif)
. Here's a simple UV maping of his right arm. I just used a default brush in Photoshop to chip some paint away. No real diffuse or gloss map, so it looks too new (Yes, it looks horrible, but it's just a start)
Next up is a procedural map. I just layered a bunch of textures over each other and it came out pretty good. The rust looks better, the paint is more how it should look, nice and flat, and a bit faded.
I expanded on the procedural mappings and added some more layers. I tried to give an undercoating, and it's becomming visible as the top coat is chipping off. Also tried adding scratches as a bump map.
Just some tests, nothing is set in stone yet
![Tongue :P](images/pgdsmilies/tease.gif)
.
Bookmarks