GameDev has an article which talks about the upcoming Direct3D 10 API.
The document is divided into 5 sections...
<blockquote>
- About Direct3D 10. For those who haven't been sucking up each and every piece of publicly available information, this section gives a brief introduction to the latest API revision.
- The Programmable Pipeline. Fixed function graphics are a thing of the past with Direct3D 10; this section explains what this means and why it's a good thing.
- Direct3D 10 Application Development. Some of the changes to the API will require software developers to modify the way they write applications. This section covers some of these modifications.
- HLSL and the Effects Framework. Both of these exist under Direct3D 9, but they've been vastly improved over what we currently have ?¢_" and not just to take advantaged of the new API changes.
- Going Forward. What you need to think about if you want to write Direct3D 10 applications, if you want to convert from 9 to 10 and if you are unsure how to handle this new transition period.
</blockquote>
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