Well, I haven't started on the real graphics yet, but my Sprite and Level editor are comming along quite well. Once I get the Level Editor complete and the scripting engine cleaned up I'll move on to attempting to draw (or borrow) the final graphics. Look for things to change greatly .
Sprite Editor (or manager):
Level Editor
As you can see, the minimap does display much at this time, but it works and the viewing rect re-sizes and allows you to drag to other sections of the screen easily enough.
Framerate is always locked at 60 fps. I'm working on a Retro style game (think back to Zelda). Was going to do something fancier, but in the end I like the old look and feel much more. Now its time to figure out how to manage objects and placement .
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