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Thread: 2006 PGD Annual Competition : screenshots

  1. #121

    2006 PGD Annual Competition : screenshots

    I have to agree, that looks very impressive indeed!

    Do I need any special graphics cards to play or will just having DirectX 9/10 be enough?

    After this year's competition, you should go back and finish off last year's entry as well .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #122

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Huehnerschaender
    what comes out in the end is what counts
    Very true, but you are raising the bar nonetheless.

  3. #123
    PGD Community Manager AthenaOfDelphi's Avatar
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    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Traveler
    Oh man that looks awesome
    I think that sums it up.

    You know my statement earlier about wanting to see more screen shots... I've changed my mind... its thoroughly demoralising ;-) j/k

    How do you do those nice explosion effects? I've been toying with using 3D effects to handle stuff like explosions etc. but I have no idea how to do them.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  4. #124

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by AthenaOfDelphi
    How do you do those nice explosion effects? I've been toying with using 3D effects to handle stuff like explosions etc. but I have no idea how to do them.
    Looks to me like he's using a particle system with some smoke trail or blue light textures for the power up and guided missle effect. Maybe some other textures and colours for explosions.

    I'm intrigued how you did it as well Dirk, so spill the beans .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #125

    2006 PGD Annual Competition : screenshots

    Ehm.... Thanks for the really FAST responses to the video :shock:

    Where to begin?

    Savage, I use Asphyre from Afterwarp Interactive site (Lifepower) for graphics, so all you need is DirectX 9.0c at minimum and a 3D capable graphics card.

    The explosions are rather simple.

    In short it goes this way:

    Draw a big explosion animation
    Draw smokeanimation a bit nearer to the camera.
    create fireparticles with velocitys and let them loose smokeparticles on their way.

    Thats the normal cannon explosions. The big ones when tanks get down are the same, but I add a really big particle over the whole explosion fading in and out.

    Thats all. Nothing magic :lol:

    Ah, before I forget: to round up big explosions I added some cameramovement to make you "feel" the explosions a bit better. Can't wait to add sound to the stuff :lol:

    In fact, it is very important how you blend the several items in the scene. I draw many things using Add-method, which gives the nicest results for lighting effects.


    Athena:
    "its thoroughly demoralising " <- that's definetily NOT what I want. I hope to get you motivated by showing my progress. On the other hand it motivates ME when earning positive feedback.


    Savage:
    "After this year's competition, you should go back and finish off last year's entry as well" <- Uhoh! I know I forgot something :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #126

    2006 PGD Annual Competition : screenshots

    You know whats worse,... that video makes me want to continue my own entry, but I have no time until tomorrow evening

  7. #127

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Traveler
    that video makes me want to continue my own entry
    Thats what all the videos should make all competitors feel like! Motivation!

    I don't want to have another "started but never finished" project. I am willing to do this entry and submit a finished minigame. But sometimes I need motivation and I think everyone else needs it, too.

    Imagine in the end we have 20 finished games made with Pascal! That would be GREAT!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #128
    Legendary Member NecroDOME's Avatar
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    2006 PGD Annual Competition : screenshots

    Little gameplay movie. Level is not finished yet!
    Triangles is the total count of triangles that the engine renders...

    http://necrodome.homeftp.net/Project...ro3D/SCAG1.wmv

    Still the enemy ships have 800 triangles, the player 250

    Happy coding!
    NecroSOFT - End of line -

  9. #129

    2006 PGD Annual Competition : screenshots

    Wow!!! Very impressive! Are you already done with your entry? :lol: Looks very very good! Keep on!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #130
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Traveler
    yeah, yeah I know what I said :mrgreen:

    Trouble is I wanted to have everything right, well at least the most important things that is, but alas.. no such luck. But a promise is a promise so here it is:My very first stage 3 movieclip. (divx 5.1 required)

    Here's an image of the movie


    It is not as long as the other movies, but then I dont have much to show.
    Icons on the bottom are not the correct ones and placed incorrectly, I still need to make new versions. Also, the tower is shooting in random directions, (which was one of the things I wanted to fix today) and the sprite is definitely not finished. Mouse hovers are also not entirely acurate. In short, still a lot to do for me

    As usualy comments are most welcome
    Very nice Alex! Now... If you don't complete this one this time I'll be forced to beat you! :twisted:

    :lol:


    So far I've not seen a crappy entry yet.. nice work to all!
    Jason McMillen
    Pascal Game Development
    Co-Founder





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